\͎
# 
i, Punch.wav
# Ή
ΉZ,	Punch.wav
ΉZ(), Fire.wav
Ή, Fire.wav
Ή(), Fire.wav
#@C
X̖,	Saber.wav
X̖(), BreakOff.wav
Ⓚߔ, Flair.wav
Ⓚߔ(), Flair.wav
# d
, Thunder.wav
(), Thunder.wav
X^ibN, Punch.wav
X^ibN(), Thunder.wav
# g
, Storm.wav
(), Storm.wav
, Storm.wav
(), Storm.wav
# d
tB[h(d͏), BeamCoat.wav
d͔g, Swing(2).wav
d͔g(), Crash.wav
# 
Ԑؒf, Slash.wav
Ԑؒf(), Slash.wav
[ubNz[, Hittyuu.wav
[ubNz[(), Crash.wav
# 
U, Punch(4).wav
U(), FightHit(4).wav
ōx(), Stairs(Run).wav
ōx, Punch(4).wav
ōx(), Drill.wav
# O
j~(Oh), BeamCoat.wav
Oe, Cannon.wav
Oe(), Cannon.wav
O,	Punch.wav
O(), Punch.wav
# uԈړ
e|[gA^bN, Swing.wav
e|[gA^bN(), -
e|[gA^bN(NeBJ), Explode(Small).wav
# ΍R\
tB[h(΍R\), BeamCoat.wav
U(\͖h), BeamCoat.wav
# epX
o, Sharara.wav
o(NeBJ), Sharara.wav
e, Inori.wav
e(), Inori.wav
# 
, Beam.wav
(), Beam.wav
# 
Ug, MachineGun.wav
Ug(), Punch.wav
g, Tone.wav
g(), Tone.wav
# s
󒆎E@, Punch(2).wav
󒆎E@, FightHit(2).wav
# 
̑, Snap.wav
̑(), Splash.wav
̒e, Swing.wav
̒e(), Splash.wav
# n
Βe, Swing.wav
Βe(), BreakOff.wav
n`ω, Drill.wav
n`ω(), Explode(Far).wav
# 
Ug(U), BeamCoat.wav ; BeamCoat.wav ; BeamCoat.wav
Ug(), BeamCoat.wav ; BeamCoat.wav ; BeamCoat.wav
g(U), Charge(High).wav
g(), Explode(Small).wav


TC{[O
, Punch.wav
(), Punch.wav
[U[u[h(), BeamSaber.wav
[U[u[h(), Slash.wav
r[K, BeamShot.wav
r[K(), BeamShot.wav
KgO, MachineGun.wav
KgO(), MachineGun.wav
Ol[h`[, Cannon.wav
Ol[h`[(), Explode.wav

nbJ[
nbLO, Computer.wav
nbLO(), Computer.wav

ėp
# x
X^bh, Swing.wav
X^bh(), Thunder.wav
\jbNsXg, MicroMissile.wav
\jbNsXg(), Explode.wav
# CAbg|X
×ܒe,	Storm.wav
X^T[x, Swing.wav
X^T[x(), Thunder.wav
X^VbgK, Gun.wav
X^VbgK(), Whip.wav
#mn
PqiCt, Swing.wav
PqiCt, Slash.wav
[U[sXg, Beam.wav
[U[Ct,Beam.wav
XiCp[Ct, Rifle.wav
XiCsO, Rifle.wav
Tu}VK, MachineGun.wav
\bhV[^[, Cannon.wav
PqC[, -.wav
PqC[(), Slash.wav
tVFbgK, Bow.wav
tVFbgK(), Stab.wav
[U[u[h, BeamSaber.wav
[U[u[h(), Slash.wav
pCoJ[, Drill.wav
pCoJ[(), Drill.wav
~TC|bh, MicroMissile.wav
~TC|bh(), Explode(Far).wav
΃TC{[OCt, Rifle.wav
΃TC{[OCt(), Stab.wav
giCt, 
`FC\[h,	BeamSaber.wav
`FC\[h(), Slash.wav
[K, BeamSaber.wav
[K, Rifle.wav
wr[}VK, MachineGun.wav
VbgsXg, Gun.wav
jH, Explode.wav ;3; Explode.wav
]e, Explode(Nuclear).wav
C, Cannon.wav
## ėpACe
U(d͏), BeamCoat.wav
U(d), BeamSaber.wav
U(_), BeamCoat.wav
r[Ct, Beam.wav
r[Ct(), Beam.wav
vY}`[, Charge(High).wav
vY}`[(), BeamSaber.wav
K}C, Beam.wav
K}C(), Beam.wav
~TC`[, MultipleRocketLauncher.wav
~TC`[(), Explode(Small).wav ; Explode(Small).wav ;Explode(Small).wav ; Explode(Small).wav ; Explode(Small).wav
Obe, Gun.wav
Obe(), Stab.wav
ye, Gun.wav
ye, Explode(Small).wav
VbNe, Gun.wav
VbNe(), BeamSaber.wav
r[T[x, BeamSaber.wav
r[T[x(), Slash.wav


## Fl

Fl
e, Beam.wav
{̐G, Swing.wav;Swing.wav
, Beam.wav
gN^[r[, Beam.wav
